Rocket: Robot on Wheels
| Rocket: Robot on Wheels | |
|---|---|
North American Nintendo 64 box art | |
| Developer(s) | Sucker Punch Productions |
| Publisher(s) | Ubi Soft |
| Designer(s) | Don Munsil |
| Composer(s) | Julian Soule |
| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Rocket: Robot on Wheels is a 1999 platform game developed by Sucker Punch Productions and published by Ubisoft for the Nintendo 64. In it, the player controls Rocket, the titular robot. Rocket: Robot on Wheels was the first game on a home platform to use a realistic physics engine to drive the gameplay. The player can solve puzzles dealing with mass, inertia, friction, and other physical properties.