Command & Conquer 4: Tiberian Twilight
| Command & Conquer 4: Tiberian Twilight | |
|---|---|
| Developer(s) | EA Los Angeles |
| Publisher(s) | Electronic Arts |
| Designer(s) | Samuel Bass Jeremy Feasel Jason Bender |
| Programmer(s) | Ryan C. Jones |
| Artist(s) | Chris Tamburrino Umberto Bossi |
| Writer(s) | Mical Pedriana |
| Composer(s) | Jason Graves James Hannigan Timothy Michael Wynn |
| Series | Command & Conquer |
| Engine | SAGE 2.0 |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Command & Conquer 4: Tiberian Twilight is a real-time strategy video game, part of the Command & Conquer franchise, released on March 16, 2010. It constitutes a final chapter in the Tiberium saga. The game was originally intended to be an Asian market online-only version of Command & Conquer 3. It was released for download via online gaming distribution service Steam on March 19, 2010. Command & Conquer 4 also uses EA's own servers for online play, rather than GameSpy Servers which EA has relied on for previous Command & Conquer games. A closed beta of the game was released by EA to contest winners on November 21, 2009. The game received mixed reviews from critics.